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Develop high-quality support pedagogies and innovative digital techniques

for teachers and with teachers

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About the project

Mentor 2.0 aims at supporting a paradigm shift in which teachers are – first of all – mentors to their students rather than just knowledge transmitters. Following on 6 years of Polish MENTOR pedagogy in the offline environment, Mentor 2.0 will develop, test and implement a conceptual framework and innovative digital platform to enhance mentorship qualities among teachers of primary and secondary education.

Objectives

Mentor 2.0 aims to meet the needs of present time students who do not understand traditional repetitive models of teaching and learning and often disengage and drop out of schools because of it.

Mentor 2.0 is a project for teachers to get involved in. The project will develop high-quality support pedagogies and innovative digital techniques for teachers and with teachers. Mentor 2.0 will be online, thus accessible for the underrepresented group of teachers from smaller towns and villages who have a harder time to reach innovative educational solutions.

Moreover, Mentor 2.0 will aim at

Results

Mentor 2.0 foresees the following outcomes and results to be developed during a 24 months process:

Transnational research

on already existing tools which enable teachers to play mentorship role towards their students, including analysis of best practices, feedback from surveys conducted among teachers and students and from focus groups organized with teachers and students participation and selection of original MENTOR method modules to be transferred to the online version (R1)

Design

through the incorporation of findings from the research – of gamified learning modules and their validation among teaching community, designed to be customizable, flexible and to work with any curriculum with mixed groups of teachers from primary and secondary education (R2)

Design and testing of a platform

with virtual classrooms enabling teachers to strengthen their mentorship qualities (R3), which will provide a system to manage the program and monitor learners’ progress, behavior and engagement. The platform will be tested in pilot with teachers of primary and secondary education and refined accordingly. The Platform will also host a long-term virtual transnational community composed by educators interested in innovating their practices through digital game-based learning and sharing knowledge and experiences

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